![]() It’s a very immersive introduction, helped by the excellent environment design. You were supposed to track down and assassinate the Jackal, an arms dealer, but instead you’ve contracted malaria, your mission is a failure, and you’re caught between the two sides of the civil war. When the game starts, you’re completely in over your head. So by definition, the things you do are extremely unlikely to help. It just stays true to its premise: you’re a mercenary in a small African country ravaged by civil war. Nor are you somehow responsible for everything that happens, reducing the story to one of individual guilt. ![]() Its emotional impact doesn’t come from making you think you’re the hero and then somehow making your actions have horrible consequences, or making it turn out you’ve somehow been deceived or controlled. ![]() My favourite thing about Far Cry 2 is that there isn’t a twist.
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